
- #Default pass login xex menu 1.2 how to
- #Default pass login xex menu 1.2 install
- #Default pass login xex menu 1.2 free
However, the most important thing is were now able to read the UDF (Universal Disc Filesystem) v2.5 which is currently used by the Toshiba Corp with there first generation HD-DVDRom drives.
#Default pass login xex menu 1.2 how to
The same day the XBOX360 HD-DVDROM Addon was released to the public in USA, we at blueprint figured out how to use it in windows, now as of this moment, officially, the movie that came with the hardware "King Kong" is currently a Dual Layer (30GB) disc so it would appear the studios are aiming for that size minimally for the majority of movies to start off with at least, this of course mean's you will not be directly copying any hd-dvd's as of yet. Updated 2018 version of this hack: Mathieulh Original 2007 version of this hack: xorloser * EXPERIMENTAL * The memory limitation has been lifted from 64MB to 128MB when usign the 128MB builds! * EXPERIMENTAL * (I have no idea if this actually works, please thouroughly test this) * NEW * Allows to use Xbox Live on titles initially flagged as Xbox Live disabled in the xbox.xex Front End. * NEW * External resources no longer get unloaded while running the XEFU emulator! This means features such as the Aurora/FSD HUD addons work within the emulator! * NEW * * NEW * Added in-game HUD support * NEW * (this will let you access the Xbox 360 in-game menu while playing your OG Xbox title!) * Attempt to play unsupported games (doesn't mean it will work hehe) * Debug/Devkit xbes supported (run your own xbox1 code) * Game media checks removed (play games from your hard drive)
#Default pass login xex menu 1.2 free
* Game region checks removed (region free baby!) * Xbe section hash checks removed (lets u run hacked xbes) * Xbe signature checks removed (lets you run unsigned code) This was tested on XDK Development kits, it should however run fine on RGH/JTAG systems.Īs per the previous versions (direct quote from the previous readme): This version has been hacked to play unsupported games, however this doesn't You may want to remove any existing files, although this should overwrite
#Default pass login xex menu 1.2 install
To install this, copy the Compatibilty folder to your devkits Y drive.
Legitimately with Kai I am not one to lock down users so I ended up adding support for this.Ĭhoose the one you prefer and follow the steps below: I originally did not plan on adding an ingame voice chat feature to this build as I do not endorse people using hacked console on Xbox Live, until someone pointed out how this could be used

This will unload all external resources before loading those again when xefu gets loaded, this may likely fix any crashes/incompatibility you are experiencing while still allowing to use external resources on the emulator. If you are experiencing crashes using the "HUD_plugins" version, try disabling some Aurora plugins, alternatively you can use the xbox.xex_HUD front end (delete xbox.xex and rename xbox.xex_HUD to xbox.xex) *One dubbed "HUD_plugins" inside the "HUD_plugins" folder which supports the Xbox 360 in-game menu and in-game/cross game voice chat AND allows external resources. This version has been left in, in case you may want HUD support but are loading an incompatible resources (such as a plugin using too much memory). * One dubbed "HUD" inside the "HUD" folder which supports the Xbox 360 in-game menu and in-game/cross game voice chat (which are new features of this hacked version),

* One dubbed "Regular" inside the "Regular" folder which acts as the original emulator WITHOUT in-game menu support or cross/in game chat support, Incidently it also enables xbox live features for the above titles. The affected Title IDs are the following:ĥ04C0002 0 xefu7 "Kingdom Under Fire: The Crusaders"ĥ04C0004 0 xefu7 "Kingdom Under Fire: The Crusaders"ĥ3450033 0 xefu7 "ESPN College Hoops 2K5" This build fixes the compatibility issue that occurs with Xbox Live connectivity disabled titles titles on retail consoles.

The crossgame chat feature has finally been tested and it appears does not work and causes crashes on Live enabled profiles, it thus has been removed. This is a devkit version of the retail xbox360 backwards compatibility that * The 128MB version remains experimental, the 64MB version is however fully tested and working * Xbox1 Backwards Compatibility v5832 for Devkits (hack/patch version 2019.12.09 EXPERIMENTAL 128MB version)
